;-------------------------------------------------------------
;Possible game effects
;-------------------------------------------------------------

;---------------------- Help ---------------------------------
;Взрыв который сейчас работает в SeaWar - секция -spacefire-
;под этой секцией взрывы всех бомб из AlienLogic
;подбираешь параметры для взрыва, секцию переименовываешь, и пишешь
;комментарий когда этот взрыв должен вызываться, подбираешь
;параметры для следующего взрыва ...
;В понедельник добавлю вращение партиклов вокруг своих осей
;должно неплохо выглядеть
;-------------------------------------------------------------

[smoke]
texture		= eff_fire2.jpg
sprite_count= 10
rot_speed	= 0.6
speed		= 2
decay		= 0.0
start_delay = 0.0
life_time	= 5.2
anim_time	= 2.5


[fire]
texture		= eff_fire.jpg
sound		= s_fire
sprite_count= 25
min_size	= 0.75
max_size	= 0.05
dir			= 0,1,0
start_delay = 0.0015
life_time	= 1.4
delta_stay	= 0.1	
speed		= 2.0
decay		= 0.1
rot_speed	= 0.001
delta		= 0.2
anim_start	= 0
anim_count	= 5
anim_time	= 0.3
;anim_tex_size

[flame]
texture		= eff_fire.jpg
sound		= s_fire
sprite_count= 25
min_size	= 1.0
max_size	= 0.25
dir			= 0,1,0
start_delay = 0.0015
life_time	= 0.55
delta_stay	= 0.1	
speed		= 6.0
decay		= 0.1
rot_speed	= 0.001
delta		= 0.2
anim_start	= 0
anim_count	= 16
anim_time	= 0.3
;anim_tex_size


[click]
texture		= eff_explode5.jpg
sprite_count= 37
min_size	= .2
max_size	= .4
dir			= 0,1,0
start_delay = 0.0015
life_time	= 0.5
delta_stay	= 0.01	
speed		= 5.5
decay		= 0.1
rot_speed	= 0.6
delta		= .35
anim_time	= 0.5
;anim_tex_size

[explode]
texture		= eff_explodeX.jpg
;sound		= s_explode3d
sprite_count= 4
min_size	= 1.5
max_size	= 3.5
dir			= 0,1,0
start_delay = 0.0015
life_time	= .7
delta_stay	= 0.01	
speed		= 2.5
decay		= 0.1
rot_speed	= 0.6
delta		= .035
anim_time	= 0.7
;anim_tex_size

[click2]
texture		= eff_click.jpg
sprite_count= 3
min_size	= 1.5
max_size	= 1.5
dir			= 0,1,0
start_delay = 0.0015
life_time	= .7
delta_stay	= 0.0	
speed		= 0.5
decay		= 0.1
rot_speed	= 0.0
delta		= 0.0
anim_time	= 0.6
;anim_tex_size

[shootsmoke]
texture		= eff_fire2.jpg
dir			= 0.85,0.5,0
;dir			= 0.71,0.71,0
sprite_count= 5
min_size	= 0.75
max_size	= 1.5
rot_speed	= 0.6
speed		= 2
decay		= 0.0
start_delay = 0.01
life_time	= 1.75
anim_time	= 2.5
rot_speed	= 0.6

[shootfire]
texture		= eff_explodeX.jpg
dir			= 0.85,0.5,0
sprite_count= 20
min_size	= 0.35
max_size	= 0.001
dir			= 0,1,0
start_delay = 0.0
life_time	= .25
delta_stay	= 0.15	
speed		= 5.5
decay		= 0.01
rot_speed	= 0.6
delta		= 0
anim_time	= 0.7

[burst]
texture		= eff_burst.jpg
dir			= 0,1,0
sprite_count= 5
min_size	= 0.3
max_size	= 0.6
rot_speed	= 0.6
speed		= 1
decay		= 0.0
start_delay = 0.0
life_time	= 0.35
anim_time	= 2.5
rot_speed	= 0.6

;Взрыв корабля
[spaceexplode]
pcount_from=100
pcount_difference=20
psize_from = 0.25
psize_difference = 0.15
paccel_from = 9.6
paccel_difference = 0.8
pspeed_from = 1.0
pspeed_difference = 0.055
accelstop = 0.1
accelstart = 0.5
praccel_from = 0.09
praccel_difference = 0.03
prspeed_from = 1.0
prspeed_difference = 0.5
raccelstop = 0.1
raccelstart = 0.9
s_attack = 3.2
s_decay = 6.7
sx = 2.0
sy = 2.0
sz = 2.0
maxalpha = 0.5
gen_radius = 0.5
max_radius = 1.5
texture = particles\0003.bmp

;Попадание в корабль
[spacefire]
pcount_from=100
pcount_difference=10
psize_from = 0.15
psize_difference = 0.05
paccel_from = 0.05
paccel_difference = 0.05
pspeed_from = 4.0
pspeed_difference = 0.05
accelstop = 0.01
accelstart = 0.01
praccel_from = 0.05
praccel_difference = 0.05
prspeed_from = -4.0
prspeed_difference = 8.0
raccelstop = 0.01
raccelstart = 0.01
s_attack = 1.2
s_decay = 2.7
sx = 1.0
sy = 2.0
sz = 1.0
ax = 0.0
ay = 5.0
az = 0.0
maxalpha = 0.5
gen_radius = 0.05
texture = particles\0004.bmp

;Промах
[spaceburst]
pcount_from=100
pcount_difference=1
psize_from = 0.20
psize_difference = 0.05
paccel_from = 1.8
paccel_difference = 0.05
pspeed_from = 0.7
pspeed_difference = 0.05
accelstop = 0.01
accelstart = 0.7
praccel_from = -10.0
praccel_difference = 20.0
prspeed_from = -2.0
prspeed_difference = 4.0
raccelstop = 0.1
raccelstart = 1.0
s_attack = 1.3
s_decay = 2.2
sx = 3.0
sy = 1.0
sz = 3.0
maxalpha = 0.5
gen_radius = 0.15
max_radius = 0.4
texture = particles\0002.bmp

[spacefire4]
pcount_from=80
pcount_difference=10
psize_from = 0.25
psize_difference = 0.15
paccel_from = 8.6
paccel_difference = 0.6
pspeed_from = 0.4
pspeed_difference = 0.05
accelstop = 0.01
accelstart = 0.01
praccel_from = -15.0
praccel_difference = 30.0
prspeed_from = 0.01
prspeed_difference = 0.005
raccelstop = 0.01
raccelstart = 1.0
s_attack = 1.3
s_decay = 1.5
sx = 1.0
sy = 0.2
sz = 1.0
maxalpha = 0.5
gen_radius = 0.1
max_radius = 1.0
texture = particles\0000.bmp
