;-------------------------------------------------------------------
;Game sounds
;-------------------------------------------------------------------

[background_sounds]
;track0		= bkg_snd_0

[bkg_snd_0]
fname					= background\sun.wav
volume					= -2200
loopmode                = off
loopcount               = 0

[static_sounds]
snd_light_fly			= s_light_fly
snd_light			= s_light
snd_ship_explode		= s_ship_explode
snd_miss				= s_miss
snd_hit					= s_hit
snd_shoot				= s_shoot
snd_ship_place			= s_place
snd_ship_fire			= s_fire
snd_lose				= s_lose
snd_victory				= s_victory
stream_lose				= strm_lose
stream_victory			= strm_victory
snd_bullet			= s_bullet
snd_nongrid			= s_nongrid
snd_ship_explode_space	= s_ship_explode_space
snd_miss_space			= s_miss_space
snd_hit_space			= s_hit_space
snd_shoot_space			= s_shoot_space
snd_ship_place_space	= s_place_space
snd_ship_fire_space		= s_fire_space
snd_lose_space			= s_lose_space
snd_victory_space		= s_victory_space
stream_lose_space		= strm_lose_space
stream_victory_space	= strm_victory_space
;stream_intro			= strm_intro
;any random sounds
snd_ambient				= s_amb
snd_rnd1				= s_rnd1
snd_rnd2				= s_rnd2
snd_rnd3				= s_rnd3
snd_rnd4				= s_rnd4
;snd_ambient_space		= s_amb_space
snd_rnd1_space			= s_rnd1_space
snd_rnd2_space			= s_rnd2_space
;snd_rnd3_space			= s_rnd3_space
;snd_rnd4_space			= s_rnd4_space

[strm_lose]
fname					= background\lose.wav
volume					= -1000

[strm_victory]
fname					= background\victory.wav
volume					= -1000

[strm_intro]
fname					= background\intro.wav
volume					= 0

[strm_lose_space]
fname					= background\lose.wav
volume					= -1000

[strm_victory_space]
fname					= background\victory.wav
volume					= -1000

[strm_intro_space]
fname					= background\intro.wav
volume					= 0

[s_lose]
fname					= game\lose.wav
volume					= -1000

[s_bullet]
fname					= game\hitglass.wav
volume					= -1000

[s_nongrid]
fname					= game\rocket.wav
volume					= -1000

[s_victory]
fname					= game\victory.wav
volume					= -1000

[s_lose_space]
fname					= game\lose.wav
volume					= -1000

[s_victory_space]
fname					= game\victory.wav
volume					= -1000

[s_amb]
fname					= game\amb1.wav
volume					= -3500
autorun					= on
loopmode                = on
loopcount               = 0

[s_rnd1]
fname					= game\rnd1.wav
volume					= -1200
loopmode                = on
loopcount               = 2
random					= 3000

[s_rnd2]
fname					= game\rnd2.wav
volume					= -1200
loopmode                = on
loopcount               = 2
random					= 3000

[s_rnd3]
fname					= game\rnd3.wav
volume					= -1200
loopmode                = on
loopcount               = 1
random					= 35000

[s_rnd4]
fname					= game\rnd4.wav
volume					= -1200
loopmode                = on
loopcount               = 1
random					= 35000

[s_amb_space]
fname					= game\amb1.wav
volume					= -3500
autorun					= on
loopmode                = on
loopcount               = 0
space					= on

[s_rnd1_space]
fname					= game\ambient1.wav
volume					= -1200
loopmode                = on
loopcount               = 2
random					= 3000
space					= on

[s_rnd2_space]
fname					= game\ambient2.wav
volume					= -1200
loopmode                = on
loopcount               = 2
random					= 3000
space					= on

[s_rnd3_space]
fname					= game\ambien1.wav
volume					= -1200
loopmode                = on
loopcount               = 1
random					= 35000
space					= on

[s_rnd4_space]
fname					= game\ambien2.wav
volume					= -1200
loopmode                = on
loopcount               = 1
random					= 35000
space					= on

[s_fire]
fname					= game\fire.wav
b3d					= off
volume					= 0
mindist					= 1.0
maxdist					= 25.0
loopmode                = on
loopcount               = 0

[s_shoot]
fname 					= game\shoot.wav
b3d 					= off
volume 					= -2000

[s_place]
fname 					= game\place.wav
b3d 					= on
volume 					= 0
mindist					= 1.0
maxdist					= 50.0

[s_ship_explode]
fname 					= game\ship_explode.wav
b3d 					= off
volume 					= -200

[s_miss]
fname 					= game\miss.wav
b3d 					= off
volume 					= -500
mindist					= 1.0
maxdist					= 50.0
loopmode                = on
loopcount
               = 0
[s_light]
fname					= game\light.wav
b3d					= off
volume					= -500
mindist					= 1.0
maxdist					= 50.0
loopmode				= on
loopcount				= 0

[s_light_fly]
fname					= game\light_fly.wav
b3d					= off
volume					= -500
mindist					= 1.0
maxdist					= 50.0
loopmode				= on
loopcount				= 0

[s_hit]
fname 					= game\hit.wav
b3d 					= off
volume 					= -500
mindist					= 1.0
maxdist					= 50.0
loopmode                = on
loopcount               = 0

[s_fire_space]
fname					= game\fire.wav
b3d						= off
volume					= 0
mindist					= 1.0
maxdist					= 25.0
loopmode                = on
loopcount               = 0

[s_shoot_space]
fname 					= game\shootspc.wav
b3d 					= off
volume 					= -2000

[s_place_space]
fname 					= game\placespc.wav
b3d 					= on
volume 					= 0
mindist					= 1.0
maxdist					= 50.0

[s_ship_explode_space]
fname 					= game\ship_explodespc.wav
b3d 					= off
volume 					= -200

[s_miss_space]
fname 					= game\missspc.wav
b3d 					= off
volume 					= -500
mindist					= 1.0
maxdist					= 50.0

[s_hit_space]
fname 					= game\hit.wav
b3d 					= off
volume 					= -500
mindist					= 1.0
maxdist					= 50.0
;----------------------------------------------------------------------------