[application]
app_name			= SeaWar
language			= english
language_ext			= ltx
charset				= westeurope
version 			= 2.11

[system]
;intro_name = a1024x512.avi
;intro_name = a1024x128.avi
intro_name = intro512x256.avi
;intro_name = intro256x128.avi
intro_rect = -1,-0.65,1,0.65

[sun]
source_radius	= 0.2
light_color		= 255, 250, 200
power			= 0.9
gradient		= on
flares			= on
textures		= flare0.jpg, flare1.jpg, flare2.jpg, flare3.jpg
direction		= 0.931694,-0.25,-0.058891
;direction		=-0.97,-0.2,0

[interface]
font_game	= font_game2_e.jpg

[sets]
sets000 = sea_age_1
sets001 = sea_age_2
sets002 = sea_age_3
sets003 = sea_age_4

[sea_age_1]
objects = sailage
menu_shipset = menu_shipset_a

[sea_age_2]
objects = fantasy
menu_shipset = menu_shipset_a

[sea_age_3]
objects = now
menu_shipset = menu_shipset_a

[sea_age_4]
objects = PlanetOrbit
menu_shipset = menu_shipset_a

[sailage]
environment	= border
environment	= border2
landscape	= land
environment	= env
environment	= env_reflect
ship11		= e1_ship11
ship12		= e1_ship12
ship13		= e1_ship13
ship14		= e1_ship14
ship21		= e1_ship21
ship22		= e1_ship22
ship23		= e1_ship23
ship31		= e1_ship31
ship32		= e1_ship32
ship41		= e1_ship41
ship11_e	= e1_ship11_e
ship12_e	= e1_ship12_e
ship13_e	= e1_ship13_e
ship14_e	= e1_ship14_e
ship21_e	= e1_ship21_e
ship22_e	= e1_ship22_e
ship23_e	= e1_ship23_e
ship31_e	= e1_ship31_e
ship32_e	= e1_ship32_e
ship41_e	= e1_ship41_e
dno			= dno
water		= water
water		= water2
bird1		= bird
bird2		= bird
bird3		= bird
bird4		= bird
bird5		= bird
bird6		= bird
bird7		= bird
bird8		= bird
bird9		= bird
bird10		= bird
;tile		= tile1

[fantasy]
environment	= border
environment	= border2
landscape	= land
environment	= env_
environment	= env_reflect_
ship11		= e2_ship11
ship12		= e2_ship12
ship13		= e2_ship13
ship14		= e2_ship14
ship21		= e2_ship21
ship22		= e2_ship22
ship23		= e2_ship23
ship31		= e2_ship31
ship32		= e2_ship32
ship41		= e2_ship41
ship11_e	= e2_ship11_e
ship12_e	= e2_ship12_e
ship13_e	= e2_ship13_e
ship14_e	= e2_ship14_e
ship21_e	= e2_ship21_e
ship22_e	= e2_ship22_e
ship23_e	= e2_ship23_e
ship31_e	= e2_ship31_e
ship32_e	= e2_ship32_e
ship41_e	= e2_ship41_e
dno			= dno
water		= water
water		= water2
bird1		= bird
bird2		= bird
bird3		= bird
bird4		= bird
bird5		= bird
bird6		= bird
bird7		= bird
bird8		= bird
bird9		= bird
bird10		= bird
;tile		= tile2

[now]
environment	= border
environment	= border2
environment	= space_
environment	= space1_
environment	= space2_
ship11		= e3_ship11
ship12		= e3_ship12
ship13		= e3_ship13
ship14		= e3_ship14
ship21		= e3_ship21
ship22		= e3_ship22
ship23		= e3_ship23
ship31		= e3_ship31
ship32		= e3_ship32
ship41		= e3_ship41
ship11_e	= e3_ship11_e
ship12_e	= e3_ship12_e
ship13_e	= e3_ship13_e
ship14_e	= e3_ship14_e
ship21_e	= e3_ship21_e
ship22_e	= e3_ship22_e
ship23_e	= e3_ship23_e
ship31_e	= e3_ship31_e
ship32_e	= e3_ship32_e
ship41_e	= e3_ship41_e

[PlanetOrbit]
environment	= space
environment	= space1
environment	= space2
environment	= planet
environment	= border
environment	= border2
stars		= star_sky
ship11		= e4_ship11
ship12		= e4_ship12
ship13		= e4_ship13
ship14		= e4_ship14
ship21		= e4_ship21
ship22		= e4_ship22
ship23		= e4_ship23
ship31		= e4_ship31
ship32		= e4_ship32
ship41		= e4_ship41
ship11_e	= e4_ship11_e
ship12_e	= e4_ship12_e
ship13_e	= e4_ship13_e
ship14_e	= e4_ship14_e
ship21_e	= e4_ship21_e
ship22_e	= e4_ship22_e
ship23_e	= e4_ship23_e
ship31_e	= e4_ship31_e
ship32_e	= e4_ship32_e
ship41_e	= e4_ship41_e

[bird]
class		= bird
visual		= bird.vcn
name		= bird
priority	= 102
position	= 50,1,50
direction	= 0,0,1
normal		= 0,1,0
lighting	= 1

[star_sky]
class		= starsky
name		= starsky
priority	= 102
position	= 0,0,0
direction	= 0,0,1
normal		= 0,1,0
texture		= star.jpg
sky_radius	= 113
star_count	= 400
lighting	= 1

[land]
class		= static
islight		= on
visual		= land.vcn
name		= land
priority	= 101
position	= 0.5,-0.15,12
direction	= 0,0,1
normal		= 0,1,0
noise		= true
noise_axis	= 0, 1, 0
noise_dist	= 0, 0.01, 0
rot_dist	= 0.001
lighting	= 0

[tile1]
class		= static
islight		= on
visual		= tile.ogf
name		= tile
priority	= 200
position	= 0.5,0.0,12
direction	= 0,0,1
normal		= 0,1,0
noise		= true
noise_axis	= 0, 1, 0
noise_dist	= 0, 0.01, 0
rot_dist	= 0.001

[planet]
class		= static
islight		= on
visual		= planet.ogf
name		= tile
priority	= 200
position	= 90,-20,-15
direction	= 0,0,1
normal		= 0,1,0
noise		= true
noise_axis	= 0, 1, 0
noise_dist	= 0, 0.01, 0
rot_dist	= 0.001
lighting	= 0

[border]
class		= static
islight		= on
visual		= border.ogf
name		= tile
priority	= 200
position	= 6, 0, 6
direction	= 0,0,1
normal		= 0,1,0
noise		= true
noise_axis	= 0, 1, 0
noise_dist	= 0, 0.01, 0
rot_dist	= 0.001
lighting	= 1

[border2]
class		= static
islight		= on
visual		= border.ogf
name		= tile
priority	= 200
position	= 17, 0, 6
direction	= 0,0,1
normal		= 0,1,0
noise		= true
noise_axis	= 0, 1, 0
noise_dist	= 0, 0.01, 0
rot_dist	= 0.001
lighting	= 1

[tile2]
class		= static
islight		= on
visual		= tile.ogf
name		= tile
priority	= 200
position	= 12,0.0,12
direction	= 0,0,1
normal		= 0,1,0
noise		= true
noise_axis	= 0, 1, 0
noise_dist	= 0, 0.01, 0
rot_dist	= 0.001

[tile3]
class		= static
islight		= on
visual		= tile.ogf
name		= tile
priority	= 200
position	= 0.5,0.0,0.5
direction	= 0,0,1
normal		= 0,1,0
noise		= true
noise_axis	= 0, 1, 0
noise_dist	= 0, 0.01, 0
rot_dist	= 0.001

[tile4]
class		= static
islight		= on
visual		= tile.ogf
name		= tile
priority	= 200
position	= 12.0,0.0,0.5
direction	= 0,0,1
normal		= 0,1,0
noise		= true
noise_axis	= 0, 1, 0
noise_dist	= 0, 0.01, 0
rot_dist	= 0.001

[env]
class		= static
islight		= off
visual		= env.ogf
name		= env
priority	= 100
position	= 0,-0.25,0
direction	= 0,0,1
normal		= 0,1,0
lighting	= 0

[env_reflect]
class		= static
islight		= off
reflect		= on
visual		= env_reflect.ogf
name		= env_reflect
priority	= 100
position	= 0,-0.25,0
direction	= 0,0,1
normal		= 0,1,0
lighting	= 0

[env_]
class		= static
islight		= off
visual		= env_.ogf
name		= env
priority	= 100
position	= 0,-0.25,0
direction	= 0,0,1
normal		= 0,1,0
lighting	= 0

[env_reflect_]
class		= static
islight		= off
reflect		= on
visual		= env_reflect_.ogf
name		= env_reflect
priority	= 100
position	= 0,-0.25,0
direction	= 0,0,1
normal		= 0,1,0
lighting	= 0

[space]
class		= static
islight		= off
visual		= space1.ogf
name		= env
priority	= 100
position	= 0,-1.7,0
direction	= 0,0,1
normal		= 0,1,0
lighting	= 0

[space1]
class		= static
islight		= off
visual		= space2.ogf
name		= env
priority	= 100
position	= 0,-1.7,0
direction	= 0,0,1
normal		= 0,1,0
lighting	= 0

[space2]
class		= static
islight		= off
visual		= space3.ogf
name		= env
priority	= 100
position	= 0,-1.7,0
direction	= 0,0,1
normal		= 0,1,0
lighting	= 0

[space_]
class		= static
islight		= off
visual		= space1_.ogf
name		= env
priority	= 100
position	= 0,-1.7,0
direction	= 0,0,1
normal		= 0,1,0
lighting	= 0

[space1_]
class		= static
islight		= off
visual		= space2_.ogf
name		= env
priority	= 100
position	= 0,-1.7,0
direction	= 0,0,1
normal		= 0,1,0
lighting	= 0

[space2_]
class		= static
islight		= off
visual		= space3_.ogf
name		= env
priority	= 100
position	= 0,-1.7,0
direction	= 0,0,1
normal		= 0,1,0
lighting	= 0

[water]
class		= static
islight		= off
transparent	= on
visual		= water.vcn
name		= water
priority	= 1010
position	= 0,-0.15,0
direction	= 0.7,0,-0.7
normal		= 0,1,0
noise		= true
noise_axis	= 1, 1, 1
noise_dist	= 7, 0.01, 7
noise_speed	= -0.05
rot_axis	= 0,1,0
rot_dist	= 0.0003
rot_speed	= 0.0007
lighting	= 1

[water2]
class		= static
islight		= off
transparent	= on
visual		= water.vcn
name		= water2
reflect		= on
priority	= 1001
position	= 0,-0.3,0
direction	= 0.7,0,0.7
normal		= 0,1,0
noise		= true
noise_axis	= -1, 1, 1
noise_dist	= 10, 0.05, 10
noise_speed	= -0.05
rot_dist	= 0.0004
rot_speed	= 0.5
lighting	= 1

[water_]
class		= static
islight		= off
transparent	= on
visual		= water.vcn
name		= water
priority	= 1010
position	= 0,-0.15,0
direction	= 0.7,0,-0.7
normal		= 0,1,0
noise		= true
noise_axis	= 1, 1, 1
noise_dist	= 7, 0.01, 7
noise_speed	= -0.05
rot_axis	= 0,1,0
rot_dist	= 0.0003
rot_speed	= 0.0007
lighting	= 1

[water2_]
class		= static
islight		= off
transparent	= on
visual		= water.vcn
name		= water2
reflect		= on
priority	= 1001
position	= 0,-0.3,0
direction	= 0.7,0,0.7
normal		= 0,1,0
noise		= true
noise_axis	= -1, 1, 1
noise_dist	= 10, 0.05, 10
noise_speed	= -0.05
rot_dist	= 0.0004
rot_speed	= 0.5
lighting	= 1

[dno]
class		= static
islight		= off
transparent	= on
reflect		= on
visual		= dno.vcn
name		= dno
priority	= 1000
position	= 0,-8,0
direction	= 0.7,0,0.7
normal		= 0,1,0
noise		= true
noise_axis	= 0, 1, 1
noise_dist	= 0, 3.0, 0.5
noise_speed	= 0.2
rot_dist	= 0.025
rot_speed	= 0.95
lighting	= 1

;-------------------------------------------------------------------

[e1_ship11]
class		= ship1
visual		= e1\\ship1.ogf
name		= ship11
delta_h		= 0.0

[e1_ship12]
class		= ship1
visual		= e1\\ship1.ogf
name		= ship12
delta_h		= 0.0

[e1_ship13]
class		= ship1
visual		= e1\\ship1.ogf
name		= ship13
delta_h		= 0.0

[e1_ship14]
class		= ship1
visual		= e1\\ship1.ogf
name		= ship14
delta_h		= 0.0

[e1_ship21]
class		= ship2
visual		= e1\\ship2.ogf
name		= ship21
delta_h		= 0.0

[e1_ship22]
class		= ship2
visual		= e1\\ship2.ogf
name		= ship22
delta_h		= 0.0

[e1_ship23]
class		= ship2
visual		= e1\\ship2.ogf
name		= ship23
delta_h		= 0.0

[e1_ship31]
class		= ship3
visual		= e1\\ship3.ogf
name		= ship31
delta_h		= 0.0

[e1_ship32]
class		= ship3
visual		= e1\\ship3.ogf
name		= ship32
delta_h		= 0.0

[e1_ship41]
class		= ship4
visual		= e1\\ship4.ogf
name		= ship41
delta_h		= 0.0




[e2_ship11]
class		= ship1
visual		= e2\\ship1.ogf
name		= ship11
delta_h		= 0.0
lighting	= 1

[e2_ship12]
class		= ship1
visual		= e2\\ship1.ogf
name		= ship12
delta_h		= 0.0
lighting	= 1

[e2_ship13]
class		= ship1
visual		= e2\\ship1.ogf
name		= ship13
delta_h		= 0.0
lighting	= 1

[e2_ship14]
class		= ship1
visual		= e2\\ship1.ogf
name		= ship14
delta_h		= 0.0
lighting	= 1

[e2_ship21]
class		= ship2
visual		= e2\\ship2.ogf
name		= ship21
delta_h		= 0.0
lighting	= 1

[e2_ship22]
class		= ship2
visual		= e2\\ship2.ogf
name		= ship22
delta_h		= 0.0
lighting	= 1

[e2_ship23]
class		= ship2
visual		= e2\\ship2.ogf
name		= ship23
delta_h		= 0.0
lighting	= 1

[e2_ship31]
class		= ship3
visual		= e2\\ship3.ogf
name		= ship31
delta_h		= 0.0
lighting	= 1

[e2_ship32]
class		= ship3
visual		= e2\\ship3.ogf
name		= ship32
delta_h		= 0.0
lighting	= 1

[e2_ship41]
class		= ship4
visual		= e2\\ship4.ogf
name		= ship41
delta_h		= 0.0
lighting	= 1





[e3_ship11]
class		= ship1
visual		= e3\\ship1.ogf
name		= ship11
delta_h		= 0.0

[e3_ship12]
class		= ship1
visual		= e3\\ship1.ogf
name		= ship12
delta_h		= 0.0

[e3_ship13]
class		= ship1
visual		= e3\\ship1.ogf
name		= ship13
delta_h		= 0.0

[e3_ship14]
class		= ship1
visual		= e3\\ship1.ogf
name		= ship14
delta_h		= 0.0

[e3_ship21]
class		= ship2
visual		= e3\\ship2.ogf
name		= ship21
delta_h		= 0.0

[e3_ship22]
class		= ship2
visual		= e3\\ship2.ogf
name		= ship22
delta_h		= 0.0

[e3_ship23]
class		= ship2
visual		= e3\\ship2.ogf
name		= ship23
delta_h		= 0.0

[e3_ship31]
class		= ship3
visual		= e3\\ship3.ogf
name		= ship31
delta_h		= 0.0

[e3_ship32]
class		= ship3
visual		= e3\\ship3.ogf
name		= ship32
delta_h		= 0.0

[e3_ship41]
class		= ship4
visual		= e3\\ship4.ogf
name		= ship41
delta_h		= 0.0





[e4_ship11]
class		= spaceship1
visual		= e4\\ship1.ogf
name		= ship11
delta_h		= 0.0

[e4_ship12]
class		= spaceship1
visual		= e4\\ship1.ogf
name		= ship12
delta_h		= 0.0

[e4_ship13]
class		= spaceship1
visual		= e4\\ship1.ogf
name		= ship13
delta_h		= 0.0

[e4_ship14]
class		= spaceship1
visual		= e4\\ship1.ogf
name		= ship14
delta_h		= 0.0

[e4_ship21]
class		= spaceship2
visual		= e4\\ship2.ogf
name		= ship21
delta_h		= 0.0

[e4_ship22]
class		= spaceship2
visual		= e4\\ship2.ogf
name		= ship22
delta_h		= 0.0

[e4_ship23]
class		= spaceship2
visual		= e4\\ship2.ogf
name		= ship23
delta_h		= 0.0

[e4_ship31]
class		= spaceship3
visual		= e4\\ship3.ogf
name		= ship31
delta_h		= 0.0

[e4_ship32]
class		= spaceship3
visual		= e4\\ship3.ogf
name		= ship32
delta_h		= 0.0

[e4_ship41]
class		= spaceship4
visual		= e4\\ship4.ogf
name		= ship41
delta_h		= 0.0



;-Enemy-Ships-----------------------------------------------------------------
[e1_ship11_e]
class		= ship1
visual		= e1\\ship1.ogf
name		= ship11_e
delta_h		= 0.0

[e1_ship12_e]
class		= ship1
visual		= e1\\ship1.ogf
name		= ship12_e
delta_h		= 0.0

[e1_ship13_e]
class		= ship1
visual		= e1\\ship1.ogf
name		= ship13_e
delta_h		= 0.0

[e1_ship14_e]
class		= ship1
visual		= e1\\ship1.ogf
name		= ship14_e
delta_h		= 0.0

[e1_ship21_e]
class		= ship2
visual		= e1\\ship2.ogf
name		= ship21_e
delta_h		= 0.0

[e1_ship22_e]
class		= ship2
visual		= e1\\ship2.ogf
name		= ship22_e
delta_h		= 0.0

[e1_ship23_e]
class		= ship2
visual		= e1\\ship2.ogf
name		= ship23_e
delta_h		= 0.0

[e1_ship31_e]
class		= ship3
visual		= e1\\ship3.ogf
name		= ship31_e
delta_h		= 0.0

[e1_ship32_e]
class		= ship3
visual		= e1\\ship3.ogf
name		= ship32_e
delta_h		= 0.0

[e1_ship41_e]
class		= ship4
visual		= e1\\ship4.ogf
name		= ship41_e
delta_h		= 0.0


[e2_ship11_e]
class		= ship1
visual		= e2\\ship1.ogf
name		= ship11_e
delta_h		= 0.0
lighting	= 1

[e2_ship12_e]
class		= ship1
visual		= e2\\ship1.ogf
name		= ship12_e
delta_h		= 0.0
lighting	= 1

[e2_ship13_e]
class		= ship1
visual		= e2\\ship1.ogf
name		= ship13_e
delta_h		= 0.0
lighting	= 1

[e2_ship14_e]
class		= ship1
visual		= e2\\ship1.ogf
name		= ship14_e
delta_h		= 0.0
lighting	= 1

[e2_ship21_e]
class		= ship2
visual		= e2\\ship2.ogf
name		= ship21_e
delta_h		= 0.0
lighting	= 1

[e2_ship22_e]
class		= ship2
visual		= e2\\ship2.ogf
name		= ship22_e
delta_h		= 0.0
lighting	= 1

[e2_ship23_e]
class		= ship2
visual		= e2\\ship2.ogf
name		= ship23_e
delta_h		= 0.0
lighting	= 1

[e2_ship31_e]
class		= ship3
visual		= e2\\ship3.ogf
name		= ship31_e
delta_h		= 0.0
lighting	= 1

[e2_ship32_e]
class		= ship3
visual		= e2\\ship3.ogf
name		= ship32_e
delta_h		= 0.0
lighting	= 1

[e2_ship41_e]
class		= ship4
visual		= e2\\ship4.ogf
name		= ship41_e
delta_h		= 0.0


[e3_ship11_e]
class		= ship1
visual		= e3\\ship1.ogf
name		= ship11_e
delta_h		= 0.0

[e3_ship12_e]
class		= ship1
visual		= e3\\ship1.ogf
name		= ship12_e
delta_h		= 0.0

[e3_ship13_e]
class		= ship1
visual		= e3\\ship1.ogf
name		= ship13_e
delta_h		= 0.0

[e3_ship14_e]
class		= ship1
visual		= e3\\ship1.ogf
name		= ship14_e
delta_h		= 0.0

[e3_ship21_e]
class		= ship2
visual		= e3\\ship2.ogf
name		= ship21_e
delta_h		= 0.0

[e3_ship22_e]
class		= ship2
visual		= e3\\ship2.ogf
name		= ship22_e
delta_h		= 0.0

[e3_ship23_e]
class		= ship2
visual		= e3\\ship2.ogf
name		= ship23_e
delta_h		= 0.0

[e3_ship31_e]
class		= ship3
visual		= e3\\ship3.ogf
name		= ship31_e
delta_h		= 0.0

[e3_ship32_e]
class		= ship3
visual		= e3\\ship3.ogf
name		= ship32_e
delta_h		= 0.0

[e3_ship41_e]
class		= ship4
visual		= e3\\ship4.ogf
name		= ship41_e
delta_h		= 0.0


[e4_ship11_e]
class		= ship1
visual		= e4\\ship1.ogf
name		= ship11_e
delta_h		= 0.0

[e4_ship12_e]
class		= ship1
visual		= e4\\ship1.ogf
name		= ship12_e
delta_h		= 0.0

[e4_ship13_e]
class		= ship1
visual		= e4\\ship1.ogf
name		= ship13_e
delta_h		= 0.0

[e4_ship14_e]
class		= ship1
visual		= e4\\ship1.ogf
name		= ship14_e
delta_h		= 0.0

[e4_ship21_e]
class		= ship2
visual		= e4\\ship2.ogf
name		= ship21_e
delta_h		= 0.0

[e4_ship22_e]
class		= ship2
visual		= e4\\ship2.ogf
name		= ship22_e
delta_h		= 0.0

[e4_ship23_e]
class		= ship2
visual		= e4\\ship2.ogf
name		= ship23_e
delta_h		= 0.0

[e4_ship31_e]
class		= ship3
visual		= e4\\ship3.ogf
name		= ship31_e
delta_h		= 0.0

[e4_ship32_e]
class		= ship3
visual		= e4\\ship3.ogf
name		= ship32_e
delta_h		= 0.0

[e4_ship41_e]
class		= ship4
visual		= e4\\ship4.ogf
name		= ship41_e
delta_h		= 0.0

;-------------------------------------------------------------------

[background_sounds]
;track0		= bkg_snd_0

[bkg_snd_0]
fname					= background\sun.wav
volume					= -2200
loopmode                = off
loopcount               = 0

[static_sounds]
snd_ship_explode		= s_ship_explode
snd_miss				= s_miss
snd_hit					= s_hit
snd_shoot				= s_shoot
snd_ship_place			= s_place
snd_ship_fire			= s_fire
snd_lose				= s_lose
snd_victory				= s_victory
stream_lose				= strm_lose
stream_victory			= strm_victory
;stream_intro			= strm_intro
;any random sounds
snd_ambient				= s_amb
snd_rnd1				= s_rnd1
snd_rnd2				= s_rnd2
snd_rnd3				= s_rnd3
snd_rnd4				= s_rnd4

[strm_lose]
fname					= background\lose.wav
volume					= -1000

[strm_victory]
fname					= background\victory.wav
volume					= -1000

[strm_intro]
fname					= background\intro.wav
volume					= 0

[s_lose]
fname					= game\lose.wav
volume					= -1000

[s_victory]
fname					= game\victory.wav
volume					= -1000

[s_amb]
fname					= game\amb1.wav
volume					= -3500
autorun					= on
loopmode                = on
loopcount               = 0

[s_rnd1]
fname					= game\rnd1.wav
volume					= -1200
loopmode                = on
loopcount               = 2
random					= 3000

[s_rnd2]
fname					= game\rnd2.wav
volume					= -1200
loopmode                = on
loopcount               = 2
random					= 3000

[s_rnd3]
fname					= game\rnd3.wav
volume					= -1200
loopmode                = on
loopcount               = 1
random					= 35000

[s_rnd4]
fname					= game\rnd4.wav
volume					= -1200
loopmode                = on
loopcount               = 1
random					= 35000

[s_fire]
fname					= game\fire.wav
b3d						= on
volume					= 0
mindist					= 1.0
maxdist					= 25.0
loopmode                = on
loopcount               = 0

[s_shoot]
;fname 					= game\shoot.wav
;b3d 					= off
;volume 					= -2000
fname					= game\shoot.wav
b3d					= on
volume					= 10.0
mindist					= 10.0
maxdist					= 50.0
loopmode                = off
loopcount               = 0



[s_place]
fname 					= game\place.wav
b3d 					= on
volume 					= 0
mindist					= 1.0
maxdist					= 50.0

[s_ship_explode]
fname 					= game\ship_explode.wav
b3d 					= off
volume 					= -200

[s_miss]
fname 					= game\miss.wav
b3d 					= on
volume 					= -500
mindist					= 1.0
maxdist					= 50.0

[s_hit]
fname 					= game\hit.wav
b3d 					= on
volume 					= -500
mindist					= 1.0
maxdist					= 50.0

[s_bomb_warning]
fname 					= menu\bomb_warning.wav
b3d 					= off
volume 					= 0

[s_menu_slider]
fname                   = menu\slider.wav

[s_menu_switch]
fname                   = menu\switch.wav

[s_menu_uplevel]
fname                   = menu\uplevel.wav

[s_menu_show]
fname                   = menu\show.wav

[s_menu_select]
fname                   = menu\select.wav

[s_menu_highlight]
fname                   = menu\highlight.wav

;------------------------------------------------------------------------

[camera_fixed]
count		= 5

; shipset
;position_1	= 5.230618,10.046873,-0.530868
;direction_1	= 0.232247,-0.885857,0.401643
;normal_1	= 0.380950,0.462786,0.800439
; alien turn
;position_2	= -4.619377,6.581147,1.934977
;direction_2	= 0.876935,-0.408951,0.252481
;normal_2	= 0.301025,0.876880,0.374774
; my turn
;position_3	= 13.194690,10.261572,-1.371724
;direction_3	= 0.263141,-0.783702,0.562644
;normal_3	= 0.357821,0.620875,0.697468

; shipset
position_1  =  -0.288977,11.799354,5.927010
direction_1 =  0.503226,-0.864135,0.005841
normal_1    =  0.864077,0.503260,0.010029

; alien turn
position_2	= 10.533802,6.351576,16.945553
direction_2	= -0.348754,-0.411660,-0.841966
normal_2	= -0.157535,0.911338,-0.380324

; my turn
position_3	= 16.999992,12.022868,10.233030
direction_3	= -0.000000,-0.933531,-0.358497
normal_3	= -0.000000,0.358497,-0.933531

; whole battle area
position_4  =  11.5 , 15.0 , 5.927010
direction_4 =  0.0,-1.0, 0.0
normal_4    =  0.0, 0.0, -1.0

; own shipset
position_5	= 4.533802,12.022868,10.233030
direction_5	= -0.000000,-0.933531,-0.358497
normal_5	= -0.000000,0.358497,-0.933531


[camera_fly]
cam_enemy	= cam_enemy
cam_own		= cam_own

[cam_own]
center		= 6,1,6

[cam_enemy]
center		= 17,1,6

[camera_free]
center		= 11.5,1,6
max_dist	= 25
min_dist	= 3
alpha       = 0.476931
beta        = 0.661930
dist        = 17.0
;---------------------------------------------------------------
